
#TORCHLIGHT 3 PS4 PS4#
I’ve played an extensive amount of it throughout its PC development, and I’ve played about a third of the game on both the Xbox One X and PS4 Pro. Still, the game feels a little lighter on content than its cheaper predecessor. The main campaign’s three acts should take you around ten hours to beat depending on difficulty, and after that there are also random “mapworks” challenges, and an endgame random dungeon system to tackle. This is a game all about fun action and loot rewards. Their voice clips will continue to play audio-log style so you won’t even miss out on what they have to say. There are some short basically-animated cutscenes throughout the game and you can run away from most of the quest givers mid-dialogue. Torchlight III doesn’t waste too much time on story. Xbox One X screenshot taken by the author. The Dusk Mage feels the most ornate to me, with its dual magic affinity system encouraging players to use a balance of light and dark spells in equal measure for maximum damage output.

The robot is the most fun to pick up and play from the beginning, because it’s equally effective in melee range and from a distance, thanks to its powerful weapon abilities and large chest cannon. There’s a ranged Sharpshooter, the melee-focused Railmaster, the jack-of-all-trades Forged robot, and the complex Dusk Mage. Players choose from one of four classes in Torchlight III, and each one offers something different. Most importantly, thanks to a million small tweaks, this game now feels like a fun action RPG, with the satisfying player feedback, large enemy encounters, and constant movement/attack/skill loop that some of the best examples of the genre have to offer. Performance is faster all around, with improved framerates and much faster load times. The skill tree system has been redesigned, bringing it more in line with the classic system featured in the earlier games. The feel of the game is much snappier regardless of mode, and in a brilliant move, difficulty choice now affects movement speed of the enemies.

The game now has a true singleplayer mode that doesn’t require a constant server connection, alongside co-op multiplayer. The list of changes made is gargantuan, so I’ll just hit some of my personal highlights.
